WoW: Patch 7.1 kommt morgen – Die Rückkehr nach Karazhan (Englische Patchnotes)
Heute Nacht gibt es wieder mal eine längere Downtime für die World of Warcraft-Server, diese werden die Entwickler dann nutzen um uns WoW Patch 7.1 zu kredenzen.
WoW Patch 7.1 steht vor allem für die Rückkehr nach Karazhan, die wir in Form eines neuen mythischen Dungeons erleben dürfen.
Weiterhin wird unsere Kampagne in der High Level-Region Suramar weitererzählt werden, auch neue Weltquests und die Schnellbeitritt-Funktion hat WoW Patch 7.1 für uns in petto.
WoW Patch 7.1: Offizielle Patchnotes (Englisch)
New Karazhan Mythic Dungeon
From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.
Gather a party of five seasoned adventurers and return to this legendary dungeon to face eight bosses on Mythic difficulty. It’s an experience that may turn you upside-down!
New Trial of Valor Raid
Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.
This new three-boss raid dungeon completes the story of Stormheim. Odyn, Guarm, and Helya will become available in Normal and Heroic difficulties two weeks after the launch of Patch 7.1, with Mythic and Raid Finder Difficulties opening afterward.
The Continuing Suramar Campaign
Your heroic efforts in Suramar continue with a series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. Delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies, and you can obtain the wondrous Arcanist’s Manasaber mount. Look for the quest “Lockdown” to get started.
New World Quests
A new questline that will unlock Helarjar World Quests is now available. Look for “A Call to Action” in Dalaran to discover the depth of Helya’s influence on all of the Broken Isles and contribute to the resistance.
Falcosaurs are here! The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes. Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures, and you might find yourself with a unique new mount.
In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.
In many cases, the level 1-10 abilities that introduce the class have changed.
Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
This applies to every spec for every class other than Death Knights and Demon Hunters.
Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite.
While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content.
Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.
Refreshing Breeze now refreshes the duration of Essence Font on targets rather than Renewing Mist.
The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly.
Dome of Mist duration increased to 8 seconds (was 6 seconds).
Fortune Turned healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks).
Healing Sphere healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds).
Grapple Weapon is a sixth tier Honor Talent.
Disarms the enemy for 6 seconds, with a 60 second cooldown.
Spinning Fire Blossom generates 1 Chi, costs 50 Energy.
Spinning Fire Blossom is now affected by Mastery: Combo Strikes.
Heavy-Handed Strikes now causes Fists of Fury to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage.
Heavy-handed Strikes has been moved to the sixth tier.
The first tick of Fists of Fury will knock down and stun targets.
Zen Meditation has been replaced by Zen Moment:
Costs 5 Chi. Has a 45 second cooldown and a 10 second duration.
Reduces damage taken by 20%, increases healing taken by 20%.
Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%. Zen Moment fades if it reaches 0%.
Whirling Kicks has been replaced by Control of Mists:
Every 20 seconds, Effuse is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting Effuse instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second.
Yulon’s Gift now only affects Flying Serpent Kick.
Rushing Tiger Palm has been replaced with Disabling Reach:
Disabling Reach now increases the range of Disable by 7 yards.
Vengeance Aura now only affects targets who have your Greater Blessings.
The Honor Talent version of Spirit Link cooldown reduced to 30 seconds (was 60 seconds).
Earth Shield’s protection now activates when the target takes an attack equal to 6% of their total health (was 10%).
Multiple Honor Talents have changed positions in the Honor Talent tree.
Cremation has been redesigned:
Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 4% of the target’s total health in Fire damage.
New Honor Talent: Focused Chaos
Focused Chaos increases the damage of your Chaos Bolt by 150%, but it no longer is also cast on your targets afflicted by your Havoc.
New Honor Talent: Entrenched in Flame
Conflagrate roots targets until cancelled. This effect is not broken by damage.
Bane of Havoc no longer replaces Havoc, and both can be used.