Tier 1 (Left to Right)
Improved Sinister Strike
Increases the damage dealt by your Sinister Strike ability by 1/2/3/4/5% and reduces its Energy cost by 1/2/3/4/5.
Dual Wield Specialization
Increases the damage done by your offhand weapon by 10/20/30/40/50%.
Tier 2 (Left to Right)
Causes your Recuperate ability to restore an additional 1/2% of your maximum health.
Increases your Parry chance by 2/4/6%.
Increases your chance to hit with weapon and poison attacks by 1/2/3/4/5%.
Tier 3 (Left to Right)
Reduces the cooldown of your Sprint and Evasion abilities by 30/60 seconds and increases your total Stamina by 2/4%.
10 Energy Melee Range
Instant 6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 153 to 154% weapon damage and slows their melee attack speed by 20% for 30 seconds. Awards 1 combo point.
Increases the damage of your Sinister Strike, Backstab and Eviscerate abilities by 3/6/9/12/15%.
Tier 4 (Left to Right)
Improved Slice and Dice
Increases the duration of your Slice and Dice ability by 25/50%.
Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
Increases your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste.
Tier 5 (Left to Right)
Instant 2 min cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Increases your armor contribution from cloth and leather items by 10/20/30/40/50%.
Tier 6 (Left to Right)
Gives your Kick ability a 50/100% chance to silence the target for 2 seconds.
Requires 1 point in Blade Flurry
Increases your expertise by 5/10.
Gives your damaging melee attacks a 10% chance to Daze the target for 4/8 seconds.
Tier 7 (Left to Right)
Increases your Energy regeneration rate by 8/16/25%.
Instant 3 min cooldown
Increases your Energy regeneration rate by 100% for 15 seconds.
Nerves of Steel
Reduces damage taken while affected by Stun and Fear effects by 15/30%.
Increases the effect duration of your Gouge ability by 0.5/1/1.5 seconds.
Tier 8 (Left to Right)
Increases the range of Throw and Deadly Throw by 2/5 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 seconds.
Gives your successful off-hand melee attacks a 20% chance to generate 5/10/15 Energy.
Tier 9 (Left to Right)
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 53/106 to 54/107% of your main hand weapon's damage. This cannot occur more than once per second.
Requires 1 point in Adrenaline Rush
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
Increases your total attack power by 2/4% and all physical damage caused to enemies you have poisoned is increased by 2/4%.
Reduces all damage taken by 4/8% while your Recuperate ability is active.
Tier 10 (Left to Right)
Prey on the Weak
Your critical strike damage is increased by 4/8/12/16/20% when the target has less health than you (as percentage of total health).
Your damage finishing moves reduce the cooldown of your Blade Flurry, Killing Spree, and Sprint abilities by 0.5/1/1.5 second per combo point.
10 yd range
Instant 2 min cooldown
Requires Melee Weapon
Step through the shadow from enemy to enemy within 10 yards, attacking an enemy every .5 seconds with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthy targets.
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